One of the most important points that I got from the post-mortems, when making a game, have as many people test and evaluate it. At least one of those many will find a bug, loophole, or improvements for the game. Coming up with an interesting and captivating concept seems like the hardest part to making a game; there is a fine line between something too original and too trendy. Being an successful indie game designer seems like a difficult goal to get to.
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